
If you took initiative to save the upper checkpoint after picking up the secret, load the saved game and Lara starts back at the top of the heap and can do the wall-run again to reach yet another ledge without having to go through the blade traps once more. Secret 2/4 - After making the giant steps and getting to the top of the obelisk's interior, the secret is reached by basically two wall-runs, with a wall-run jump to do the transfer. The final wall-run involves two blade traps, but Lara can stop in the middle to re-align herself and her timing to get to the other side. Again, a blade trap is built into the wall. Get across the blade trapped wall with a timed wall-run - any mistiming incurs damage, so the move needs to be perfect.Ī second, more devious wall-run involves Lara doubling back and getting to a ledge that's higher than the one she starts the wall-run on. Slide down the ramps to the lowest area, kill the Atlantean loser, and use the switch to open two more gates.īefore leaving the room, look for a box in an alcove, pull it out and wall-run to some scarab ledges and head up for items. She goes past some more masher traps and ends up atop the obelisk room on another side.ĭuck the blade traps and bar swing in the center when the traps are widest apart. Fast transfer and knowing where to go is crucial, as is making sure Lara does the wall-run properly.Īt the top of this chamber, Lara gets a checkpoint, kills an Atlantean, and can do a bar and scarab ledge puzzle. Lara then needs to make haste to the top of the area and nab the secret before the swing bar retracts. Secret 1/4 - For this secret, a timed switch halfway up the chamber needs to be pulled (this is before encountering the first arrow trap). Lara can jump from stable platform to stable platform with no problem hit the switch to extend the bar. Get to the rising platform and head up to a retracting platform. Head into the water and locate a tunnel with wall smashing traps.ĭive through the last set (double smashers) right in the middle of the danger area (where the two mashers would meet).


Use the switch in the first room and get to the first of four treasures needed to exit - the Eye of Horus - in the sphinx yard (the last stage).
